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Thursday November 21, 2024 13:30 - 14:30 CET
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. Let’s do a quick overview of what’s possible with todays game audio technology and dive into concepts like Rooms/Portals, Geometry Transmission/Diffraction and Early Reflections.
Speakers
avatar for Mads Maretty Sønderup

Mads Maretty Sønderup

Education Content Developer, Audiokinetic
Lead on Audiokinetic's Team Training service where studios can get fast-track and customized training in using Wwise. I started my journey with Audiokinetic in 2017 as one of the main developers of the Wwise Adventure Game, then continued into writing Wwise courses, creating educational... Read More →
Sponsors
avatar for Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner... Read More →
Thursday November 21, 2024 13:30 - 14:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

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