Join Mads Maretty Sønderup, Education Content Developer at Audiokinetic, for hands-on demo sessions exploring object-based audio in Wwise. As the lead of Audiokinetic’s Team Training service, Mads brings extensive experience in helping studios harness the potential of Wwise. In these sessions, you’ll see firsthand how Wwise enables the creation of adaptive and interactive audio environments, essential for delivering immersive sound experiences in games. Discover the power of object-based audio and gain insight into the tools and techniques that make Wwise a staple in the gaming industry’s audio design.