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Tuesday
, November 19
16:00 CET
Screening: Zone of Interest
0.40 - Motion Picture Sound Editors
Nordisk Film Fonden
18:00 CET
Social Dinner: Chili Con/Sin Carne
1.20 - Canteen
19:00 CET
Game Audio Denmark Pubquiz
1.15 - Studentsbar
Daniel Nielsen • Thea Hundebøl • Ronny S. Mikkelsen • Game Audio Denmark
21:00 CET
Screening: Deadpool & Wolverine
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Nordisk Film Fonden
Wednesday
, November 20
09:30 CET
Sound in Museums: Welcome
4.40 - Conference Room
Birgitte Folmann
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Getting Started with Dolby Atmos
0.40 - Motion Picture Sound Editors
John Scanlon • Dolby Institute
Beginner Tips & Tricks with Wwise
3.39 - Audiokinetic
Mads Maretty Sønderup • Audiokinetic
Exploring Thingpower: Album Creation and Dolby Atmos Mix
3.05 - Recording Studio
Peter Albrechtsen • Frank Grønbæk • Troels Abrahamsen
Designing Immersive Concerts
3.26 - Meyer Sound
Ianina Canalis • Arve Gotfredsen • Meyer Sound
Music and Sound Design for Operation Pellegrino
3.40 - Neumann
Oskar Lemke
09:45 CET
ATT Moved: On the awakening of high security glass displays in museums with light and sound
4.40 - Conference Room
Jonas Kirkegaard • Birgitte Folmann
10:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
10:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Pontus Larsson • Volvo
Sound design for automotive
3.09 - Dynaudio
Fredrik Hagman
Introduction to On-Set Sound: The Role of the Sound Mixer in Film
3.27 - Adamson
Allan Holmberg • Nordisk Film Fonden
11:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Behind the Making of 'Tyran'
3.21 - Shure & L-Acoustics
Emil Rothstein-Christensen • Anders Stegger
Spatial Soundpiece for Rudolph Tegners museum
4.40 - Conference Room
Ditte Rønn
11:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Navigating Your Career in Audio: Education, Networking, and Opportunities
1.15 - Studentsbar
John Krivit
A Linear Score in an Interactive Medium: The Music of Avatar: Frontiers of Pandora
3.39 - Audiokinetic
Lasse Skak Ernst • Massive
Atmos First: Elevating Stereo Mixes with Immersive Technology
3.40 - Neumann
David Ziegler • Frank Grønbæk
Tracking and localization of sound at Det Kongelige Teater
3.26 - Meyer Sound
Jonas Vest
The Art of Foley
0.40 - Motion Picture Sound Editors
Shelley Roden • Nordisk Film Fonden
12:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
13:00 CET
4 Sound Perspectives in Mixed Reality.
3.09 - Dynaudio
Mons Niklas Schak
13:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Inside the Game: Mastering Atmos for Live Sports Broadcasting
3.40 - Neumann
Prof. Felix Krückels
The Sonic Freelancer: Navigating your Game Audio Journey
3.39 - Audiokinetic
Ronny S. Mikkelsen • Nikalaj de Haan • Mikkel Anttila • Katrine Amsler • Fanny Wree • Game Audio Denmark
Introduction to Immersive Production for Binaural Audio
3.21 - Shure & L-Acoustics
Marcela Rada
Integration and interoperability in immersive live production
3.27 - Adamson
Sylvain Thévenard • Adamson
Wings of Imagination: The Affordances of Sound in Museum Exhibitions
4.40 - Conference Room
Christian Hviid Mortensen • Vitus Vestergaard
14:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Safe Listening Practices for Audio Engineers
3.05 - Recording Studio
Thomas Lund
The Future of Podcasting: How to Develop and Empower New Talent
3.26 - Meyer Sound
Finn Markwardt • Søren Brunsgaard • Anna Svensmark Møller • dorte palle jørgensen • Anders Stegger • Sandra Mia Susgaard
Case Study: Zone of Interest
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Johnnie Burn • Nordisk Film Fonden
Open Sound Check: Creating an Immersive Experience with ROYA
1.15 - Studentsbar
Robert Borg • Tobias Riber Jakobsen • Roya
14:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
15:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Ineffective investigations, DIY experiments and an abandoned Oil Tank
3.39 - Audiokinetic
Katrine Amsler
Designing Sound Worlds for Museums - Challenges and Creative Opportunities
4.40 - Conference Room
David Kamp
15:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Discover the future of wireless in Pro Audio: WMAS - A flexible approach for Wireless Multichannel Audio Applications
3.21 - Shure & L-Acoustics
Emanuele “Lele” Luongo • Shure & L-Acoustics
Dolby Atmos Mixing - from headphones to the studio
3.40 - Neumann
John Scanlon • Dolby Institute
Sonic Travel
3.09 - Dynaudio
Yann Coppier
Crafting Immersive Audio Experiences for Audible and Beyond
3.27 - Adamson
Kurt Martinez • Dolby Institute
Introduction to Immersive Sound for Film and TV: Techniques and Tools
0.40 - Motion Picture Sound Editors
Dr. Leslie Gaston-Bird • Nordisk Film Fonden
16:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Introduction to Immersive Formats and Envelopment
3.05 - Recording Studio
Eddy Bøgh Brixen • Thomas Lund
The Sound of Immersion: Mixing Metallica’s 360-Degree World
3.26 - Meyer Sound
Sebastian Jordan • Greg Price
16:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Game Developer First
3.39 - Audiokinetic
Lydia Andrew • EA DICE
17:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Why Immersive Audio? – Industry Leaders on the Future of Sound
3.27 - Adamson
Marcela Rada • Jonatan Ewalds • Michael Romanowski • Oliver Scheuregger • David Ziegler
Crafting Sound for Global Brands: The Art of Music Production
3.21 - Shure & L-Acoustics
Stine Kinck
Sonic Heroes: The Art of Sound in Deadpool & Wolverine
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Craig Henighan • Lora Hirschberg • Nordisk Film Fonden
18:00 CET
Wednesday Social Dinner
1.20 - Canteen
19:30 CET
Alan Wake 2: Interactive Warm-Up & Q&A with Richard Lapington
3.39 - Audiokinetic
Niels Böttcher • Richard Lapington
Screening: Roma
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Craig Henighan • Nordisk Film Fonden
20:30 CET
ROYA Live at Sonic Days 2024
1.15 - Studentsbar
Roya
Thursday
, November 21
09:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
How to Resolve 90% of your Wireless Audio Issues
3.40 - Neumann
Jonas Næsby
Avatar: Frontiers of Sound Propagation
3.39 - Audiokinetic
Kasparas Eidukonis • Simon Stevnhoved • Massive
EarWRM: A Holistic Approach to Writing, Recording, and Mixing Immersive Music
3.05 - Recording Studio
Steven Maes
Spatial Audio: A Tale of Time and Space
3.26 - Meyer Sound
Ianina Canalis • Meyer Sound
Sonic Storytelling: How Journalists and Sound Designers Create Compelling Podcasts
1.15 - Studentsbar
Merle Baeré • Marie Kildebæk
ATT Moved: Sound as a Mental Phenomenon: The Non-Acoustic Representation of Sound in Museums
4.40 - Conference Room
Alcina Cortez
10:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Case Study: Vejen Hjem - how to use immersive sound to create an authentic experience
0.40 - Motion Picture Sound Editors
Rune Palving • Nordisk Film Fonden
10:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Volvo
SORRY, CANCELLED BECAUSE OF SUDDEN SICKNESS : Inclusion in the Recording Studio
3.27 - Adamson
Stacy L. Smith
Auditory Displays for Remote Road Vehicle Operations - An Overview
3.09 - Dynaudio
Pontus Larsson
11:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Alan Wake 2: Directing the Audio Vision - with Richard Lapington
3.39 - Audiokinetic
Richard Lapington
Can you make headphone monitoring as good as speaker monitoring? Let's find out.
3.40 - Neumann
Stephan Mauer • Neumann
Exploring Immersive Sound: The Data Drop Case Study
3.05 - Recording Studio
Eric Horstman
Case Study: Prompt - Producing Podcast with AI and new technology
3.21 - Shure & L-Acoustics
Finn Markwardt • Marcel Mirzaei-Fard
New Struer Museum and the National Center for Sonic Cultural Heritage
4.40 - Conference Room
Anne-Sofie Udsen • Jacob Kreutzfeldt
11:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Delivering and Mastering in Dolby Atmos
3.26 - Meyer Sound
David Ziegler • Dolby Institute
Heilung at Roskilde Festival: Crafting an Immersive Concert Experience
1.15 - Studentsbar
Robert Borg • Christopher Juul
Case Study: 'Families Like Ours' - a Collaboration in Sonic Storytelling
0.40 - Motion Picture Sound Editors
Peter Storm Wich • Anne Østerud • Nordisk Film Fonden
12:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
13:00 CET
An Immersive Musical Journey with Michael Romanowski
3.40 - Neumann
Michael Romanowski • Neumann
13:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Gender Equality in Music: Insights from the First Industry-Wide Report
3.27 - Adamson
Amanda Viuf Hammerich • DPA • KODA • Musiklivets Partnerskab for Bæredygtig Udvikling
Spatial Audio: Acoustics
3.39 - Audiokinetic
Mads Maretty Sønderup • Audiokinetic
Spatial audio rendering in the vehicle environment
3.09 - Dynaudio
Jonatan Ewalds
Breaking Barriers: The Future of Immersive Concert Experiences
1.15 - Studentsbar
Lars Tirsbæk • Lars Liliengren • Greg Price
Debat: AI in Podcasting: Exploring Opportunities and Challenges
3.21 - Shure & L-Acoustics
Finn Markwardt • Tim Hinman • Marcel Mirzaei-Fard • Johanne Hesseldahl Larsen • Oskar Lemke • Kurt Martinez
Designing in sound and listening to visitors: Music histories in heritage institutions
4.40 - Conference Room
Marion Leonard
14:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
10 Ways to Improve Your Listening Room Acoustics
3.05 - Recording Studio
Eddy Bøgh Brixen
14:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
David Ziegler • Dolby Institute
15:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
David Ziegler • Dolby Institute
Mixhalo - Cracking the latency code for Immersive, real-time audio experience
3.21 - Shure & L-Acoustics
Ian Caballero • Shure & L-Acoustics
Debate: Sound in Museums
4.40 - Conference Room
Ditte Rønn • Birgitte Folmann • Alcina Cortez • Jonas Kirkegaard • Jacob Kreutzfeldt • Marion Leonard
15:30 CET
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Inclusion in Action: Advancing Diversity in Danish Music and Media
3.40 - Neumann
Julius Vestergaard Spenner • Ceyda Yasar • Marie Kildebæk • Amanda Viuf Hammerich • Stine Kinck • Susi Castelo • DPA • KODA • She Can Play
Cultivating Creative Flow in Game Audio Development
3.39 - Audiokinetic
Niels Böttcher • Simon Stevnhoved • Mikkel Anttila • Richard Lapington • Katrine Amsler
Using Sound to Tell Stories
1.15 - Studentsbar
Tim Hinman
16:00 CET
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Insights from the Studio: Flemming Rasmussen’s Work with Metallica
3.05 - Recording Studio
Flemming Rasmussen
Time and space : challenges and successes
3.27 - Adamson
Sylvain Thévenard • Adamson
16:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Breaking Barriers: The Future of Diversity in Audio on a Global Scale
3.40 - Neumann
John Krivit • Stacy L. Smith • Dr. Leslie Gaston-Bird • Marcela Rada • Marion Leonard • DPA • KODA
The Art of Cinematic Sound with Craig Henighan
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Craig Henighan • Nordisk Film Fonden
17:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Pax Dei - Game Audio Playthrough
3.39 - Audiokinetic
Bjørn Jacobsen • Daniel Nielsen • Thea Hundebøl • Game Audio Denmark
Interactive Music Creation with Controllers
3.09 - Dynaudio
Rasmus Kjærbo
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