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Thursday November 21, 2024 17:00 - 18:00 CET
Pax Dei, a huge multi-player open world game developed by Mainframe Industries in Finland and Iceland, with a sound department in Denmark - a one man band in Copenhagen, Bjørn Jacobsen. 

How to approach a game of this magnitude as a single developer and how to scope and prepare for production, setting up a Wwise project of this scale alone. 

Here we will take a look at the game, the project, the wwise project and get an in-depth explanation of how everything is made and how it needs to be set up in order to perform on a map of this scale.
Speakers
avatar for Bjørn Jacobsen

Bjørn Jacobsen

Sound designer, Cujo Sound
Copenhagen based Sound Designer - Currently running the studio Cujo Sound along with its YouTube channel. Bjørn has previously worked on several games such as Cyberpunk 2077, HITMAN 1&2, DARQ, Eve Online, The Ascent, The Settlers: New Allies, Assassins Creed Nexus, Ostranauts, Eve:Valkyrie... Read More →
avatar for Daniel Nielsen

Daniel Nielsen

Sound Artist, Game Audio Denmark
I'm here to spread the gospel of Game Audio Denmark 🙏Find me in our sponsor room or in the hallways and tell me your favorite audio-joke!
avatar for Thea Hundebøl

Thea Hundebøl

Audio Designer, Crytek
Talk to me about sound design and how to create a great community for game audio people!I'm a representative from Game Audio Denmark.Vice Chairman of the Board of Game Audio DenmarkI work for Crytek as a Audio designer, where I work full time on the game "Hunt: Showdown".
Sponsors
avatar for Game Audio Denmark

Game Audio Denmark

Game Audio Denmark
Hello!We are Game Audio Denmark. Our mission is to establish a national network for the game audio industry with local networks that are interconnected nationally. We are committed to being an active and visible organization that provides education, advocacy, and resources to our... Read More →
Thursday November 21, 2024 17:00 - 18:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

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