About me
20+ years experience in working with sound professionally from many perspectives. My main focus has been on sound design for computer games, toys and other interactive applications.
Recently I also started working more in the field of UX sound design for mobility.
I have a PhD within procedural audio for computer games from Aalborg University Copenhagen.
Through the years I have made sound design for clients such as ustwo, Hasbro, LEGO, fantastic yes, Sony, Danish Radio, Frecle, LEGO House, Less studio, Volvo and others.
I have furthermore been working as an external lecturer at the sound design education Sonic College.
I am very experienced in implementing adaptive audio in games and other interactive products using what ever tools that are needed for the job.
I enjoy solving complex solutions, systems or similar with huge constraints as well as making fun, playful and aesthetic interactive sound.
In 2021 I co-founded Floppy Club. An independent game company making aesthetic games with a strong focus on sound and music. In early 2023 the game Rytmos was released for Nintendo Switch, PC, IOS and Android. The game won an Apple Design Award for best interaction and Game of the year (small screen) at the Nordic Game Awards.
In the past I founded the record company Jenka Music, releasing vinyls and CDs, booking and publishing electronic music with artists such as Khalazer, Je m'appelle Mads, Band Ane, Analogik, Sofus Forsberg, Karsten Pflum and much more.
Talk to me about sound or music in Games, cars or other interactive applications. Or talk to me about good wine (preferably natural), food, music from all over the world, new movies or new cool synthesizers or plugins ... then we might have something to talk about.