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Thursday November 21, 2024 15:30 - 16:30 CET
In the dynamic realm of game development, maintaining a seamless creative flow is essential, particularly within the game audio sector. This panel delves into strategies for fostering innovation, drawing inspiration, and overcoming creative blocks. We will explore methods to enhance teamwork, effectively integrate emerging talents, and ensure their contributions are acknowledged and utilized. Additionally, we'll discuss how industry newcomers can actively participate in and enrich the creative process.
Moderators
avatar for Niels Böttcher

Niels Böttcher

Sound Designer and more, Floppy Club
20+ years experience in working with sound professionally from many perspectives. My main focus has been on sound design for computer games, toys and other interactive applications. Recently I also started working more in the field of UX sound design for mobility.I have a PhD within... Read More →
Speakers
SS

Simon Stevnhoved

Senior Sound Designer, Massive Entertainment - a Ubisoft studio
avatar for Mikkel Anttila

Mikkel Anttila

Sound designer, Noisecomb
Freelance sound designer based in Copenhagen. My work includes sound design for the video games Cocoon, Welcome To Elk and ongoing projects at LEGO Group.
avatar for Katrine Amsler

Katrine Amsler

Sound designer, IO Interactive
Thursday November 21, 2024 15:30 - 16:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

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