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Thursday, November 21
 

09:30 CET

Avatar: Frontiers of Sound Propagation
Thursday November 21, 2024 09:30 - 10:30 CET
New gen consoles and modern GPU hardware have opened new opportunities for how sound propagation can be handled in games. In Avatar: Frontiers of Pandora, these new opportunities sent the sound crew on a journey to the realms of raytracing and voxelized path finding, towards the ultimate goal: a real-time propagation solution providing an obstruction and occlusion simulation that’s scalable, supports dynamic environments, uses existing data, requires no baking steps, no adding of rooms and portals, or tagging materials with absorption values. Spoiler alert: they did not quite get there! However, in this talk, two senior members of the audio team will present their intriguing and impressive final solution sharing what they learned along the way.
Speakers
KE

Kasparas Eidukonis

Senior Audio Programmer, Massive Entertainment - a Ubisoft Studio
SS

Simon Stevnhoved

Senior Sound Designer, Massive Entertainment - a Ubisoft studio
Sponsors
Thursday November 21, 2024 09:30 - 10:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

11:00 CET

Alan Wake 2: Directing the Audio Vision - with Richard Lapington
Thursday November 21, 2024 11:00 - 12:00 CET
Join Richard Lapington as he delves into the high-level approach behind shaping the audio experience for Alan Wake 2. This talk explores how the Remedy team harnessed sound to craft suspense, establish setting, and support narrative depth. Using practical examples, Richard will guide attendees through key audio techniques, thematic inspirations, and the creative process that brings the eerie and immersive atmosphere of Alan Wake 2 to life. Designed for both audio professionals and game enthusiasts, this session reveals the artistry and technical direction that makes audio a crucial part of storytelling in modern games.
Thursday November 21, 2024 11:00 - 12:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

13:30 CET

Spatial Audio: Acoustics
Thursday November 21, 2024 13:30 - 14:30 CET
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. Let’s do a quick overview of what’s possible with todays game audio technology and dive into concepts like Rooms/Portals, Geometry Transmission/Diffraction and Early Reflections.
Speakers
avatar for Mads Maretty Sønderup

Mads Maretty Sønderup

Specialist, Training & Education Content, Audiokinetic
Lead Trainer on Audiokinetic’s training programs, including workshops and team training. I joined Audiokinetic in 2017 as one of the main developer of the Wwise Adventure Game, and since then, I’ve been writing Wwise courses, creating educational video content (like One Minute... Read More →
Sponsors
avatar for Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner... Read More →
Thursday November 21, 2024 13:30 - 14:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

15:30 CET

Cultivating Creative Flow in Game Audio Development
Thursday November 21, 2024 15:30 - 16:30 CET
In the dynamic realm of game development, maintaining a seamless creative flow is essential, particularly within the game audio sector. This panel delves into strategies for fostering innovation, drawing inspiration, and overcoming creative blocks. We will explore methods to enhance teamwork, effectively integrate emerging talents, and ensure their contributions are acknowledged and utilized. Additionally, we'll discuss how industry newcomers can actively participate in and enrich the creative process.
Moderators
avatar for Niels Böttcher

Niels Böttcher

Sound Designer and more, Floppy Club
20+ years experience in working with sound professionally from many perspectives. My main focus has been on sound design for computer games, toys and other interactive applications. Recently I also started working more in the field of UX sound design for mobility.I have a PhD within... Read More →
Speakers
SS

Simon Stevnhoved

Senior Sound Designer, Massive Entertainment - a Ubisoft studio
avatar for Mikkel Anttila

Mikkel Anttila

Sound designer, Noisecomb
Freelance sound designer based in Copenhagen. My work includes sound design for the video games Cocoon, Welcome To Elk and ongoing projects at LEGO Group.
avatar for Katrine Amsler

Katrine Amsler

Sound designer, IO Interactive
Thursday November 21, 2024 15:30 - 16:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

17:00 CET

Pax Dei - Game Audio Playthrough
Thursday November 21, 2024 17:00 - 18:00 CET
Pax Dei, a huge multi-player open world game developed by Mainframe Industries in Finland and Iceland, with a sound department in Denmark - a one man band in Copenhagen, Bjørn Jacobsen. 

How to approach a game of this magnitude as a single developer and how to scope and prepare for production, setting up a Wwise project of this scale alone. 

Here we will take a look at the game, the project, the wwise project and get an in-depth explanation of how everything is made and how it needs to be set up in order to perform on a map of this scale.
Speakers
avatar for Bjørn Jacobsen

Bjørn Jacobsen

Sound designer, Cujo Sound
Copenhagen based Sound Designer - Currently running the studio Cujo Sound along with its YouTube channel. Bjørn has previously worked on several games such as Cyberpunk 2077, HITMAN 1&2, DARQ, Eve Online, The Ascent, The Settlers: New Allies, Assassins Creed Nexus, Ostranauts, Eve:Valkyrie... Read More →
avatar for Daniel Nielsen

Daniel Nielsen

Sound Artist, Game Audio Denmark
I'm here to spread the gospel of Game Audio Denmark 🙏Find me in our sponsor room or in the hallways and tell me your favorite audio-joke!
avatar for Thea Hundebøl

Thea Hundebøl

Audio Designer, Crytek
Talk to me about sound design and how to create a great community for game audio people!I'm a representative from Game Audio Denmark.Vice Chairman of the Board of Game Audio DenmarkI work for Crytek as a Audio designer, where I work full time on the game "Hunt: Showdown".
Sponsors
avatar for Game Audio Denmark

Game Audio Denmark

Game Audio Denmark
Hello!We are Game Audio Denmark. Our mission is to establish a national network for the game audio industry with local networks that are interconnected nationally. We are committed to being an active and visible organization that provides education, advocacy, and resources to our... Read More →
Thursday November 21, 2024 17:00 - 18:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark
 
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