New gen consoles and modern GPU hardware have opened new opportunities for how sound propagation can be handled in games. In Avatar: Frontiers of Pandora, these new opportunities sent the sound crew on a journey to the realms of raytracing and voxelized path finding, towards the ultimate goal: a real-time propagation solution providing an obstruction and occlusion simulation that’s scalable, supports dynamic environments, uses existing data, requires no baking steps, no adding of rooms and portals, or tagging materials with absorption values. Spoiler alert: they did not quite get there! However, in this talk, two senior members of the audio team will present their intriguing and impressive final solution sharing what they learned along the way.
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. Let’s do a quick overview of what’s possible with todays game audio technology and dive into concepts like Rooms/Portals, Geometry Transmission/Diffraction and Early Reflections.
Lead on Audiokinetic's Team Training service where studios can get fast-track and customized training in using Wwise. I started my journey with Audiokinetic in 2017 as one of the main developers of the Wwise Adventure Game, then continued into writing Wwise courses, creating educational... Read More →
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner... Read More →
Thursday November 21, 2024 13:30 - 14:30 CET
3.39 - AudiokineticUniversitetsparken 2, Kolding, Danmark
In this event, the audio people behind a featured game will showcase their work while playing through the game live. The audience are free to ask questions, and gain exclusive insights into the creative and technical processes that bring a game’s soundscape to life, and discover the pivotal role audio plays in game development
Talk to me about sound design and how to create a great community for game audio people!I'm a representative from Game Audio Denmark.Vice Chairman of the Board of Game Audio DenmarkI work for Crytek as a Junior Audio designer, where I work full time on the game "Hunt: Showdown". I've... Read More →
Hello!We are Game Audio Denmark. Our mission is to establish a national network for the game audio industry with local networks that are interconnected nationally. We are committed to being an active and visible organization that provides education, advocacy, and resources to our... Read More →
Thursday November 21, 2024 17:00 - 18:00 CET
3.39 - AudiokineticUniversitetsparken 2, Kolding, Danmark