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Tuesday
, November 19
0.40 - Motion Picture Sound Editors
16:00 •
Screening: Zone of Interest
21:00 •
Screening: Deadpool & Wolverine
1.15 - Studentsbar
19:00 •
Game Audio Denmark Pubquiz
1.20 - Canteen
18:00 •
Social Dinner: Chili Con/Sin Carne
Wednesday
, November 20
0.40 - Motion Picture Sound Editors
09:30 •
Getting Started with Dolby Atmos
11:30 •
The Art of Foley
14:00 •
Case Study: Zone of Interest
15:30 •
Introduction to Immersive Sound for Film and TV: Techniques and Tools
17:00 •
Sonic Heroes: The Art of Sound in Deadpool & Wolverine
19:30 •
Screening: Roma
1.15 - Studentsbar
11:30 •
Navigating Your Career in Audio: Education, Networking, and Opportunities
14:00 •
Open Sound Check: Creating an Immersive Experience with ROYA
20:30 •
ROYA Live at Sonic Days 2024
1.20 - Canteen
18:00 •
Wednesday Social Dinner
3.05 - Recording Studio
09:30 •
Exploring Thingpower: Album Creation and Dolby Atmos Mix
14:00 •
Safe Listening Practices for Audio Engineers
16:00 •
Introduction to Immersive Formats and Envelopment
3.08 - Dolby Atmos Mastering Suite
11:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
11:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
12:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
13:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
14:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
14:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
15:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
15:30 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
16:00 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
16:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
17:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.09 - Dynaudio
10:30 •
Sound design for automotive
13:00 •
4 Sound Perspectives in Mixed Reality.
15:30 •
Sonic Travel
3.21 - Shure & L-Acoustics
11:00 •
Behind the Making of 'Tyran'
13:30 •
Introduction to Immersive Production for Binaural Audio
15:30 •
Discover the future of wireless in Pro Audio: WMAS - A flexible approach for Wireless Multichannel Audio Applications
17:00 •
Crafting Sound for Global Brands: The Art of Music Production
3.26 - Meyer Sound
09:30 •
Designing Immersive Concerts
11:30 •
Tracking and localization of sound at Det Kongelige Teater
14:00 •
The Future of Podcasting: How to Develop and Empower New Talent
16:00 •
The Sound of Immersion: Mixing Metallica’s 360-Degree World
3.27 - Adamson
10:30 •
Introduction to On-Set Sound: The Role of the Sound Mixer in Film
13:30 •
Integration and interoperability in immersive live production
15:30 •
Crafting Immersive Audio Experiences for Audible and Beyond
17:00 •
Why Immersive Audio? – Industry Leaders on the Future of Sound
3.39 - Audiokinetic
09:30 •
Beginner Tips & Tricks with Wwise
11:30 •
A Linear Score in an Interactive Medium: The Music of Avatar: Frontiers of Pandora
13:30 •
The Sonic Freelancer: Navigating your Game Audio Journey
15:00 •
Ineffective investigations, DIY experiments and an abandoned Oil Tank
16:30 •
Game Developer First
19:30 •
Alan Wake 2: Interactive Warm-Up & Q&A with Richard Lapington
3.40 - Neumann
09:30 •
Music and Sound Design for Operation Pellegrino
11:30 •
Atmos First: Elevating Stereo Mixes with Immersive Technology
13:30 •
Inside the Game: Mastering Atmos for Live Sports Broadcasting
15:30 •
Dolby Atmos Mixing - from headphones to the studio
4.40 - Conference Room
09:30 •
Sound in Museums: Welcome
09:45 •
ATT Moved: On the awakening of high security glass displays in museums with light and sound
11:00 •
Spatial Soundpiece for Rudolph Tegners museum
13:30 •
Wings of Imagination: The Affordances of Sound in Museum Exhibitions
15:00 •
Designing Sound Worlds for Museums - Challenges and Creative Opportunities
Main Entrance
09:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
10:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
10:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
11:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
11:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
12:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
13:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
14:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
14:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
15:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
15:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
16:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
16:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
Thursday
, November 21
0.40 - Motion Picture Sound Editors
10:00 •
Case Study: Vejen Hjem - how to use immersive sound to create an authentic experience
11:30 •
Case Study: 'Families Like Ours' - a Collaboration in Sonic Storytelling
16:30 •
The Art of Cinematic Sound with Craig Henighan
1.15 - Studentsbar
09:30 •
Sonic Storytelling: How Journalists and Sound Designers Create Compelling Podcasts
11:30 •
Heilung at Roskilde Festival: Crafting an Immersive Concert Experience
13:30 •
Breaking Barriers: The Future of Immersive Concert Experiences
15:30 •
Using Sound to Tell Stories
3.05 - Recording Studio
09:30 •
EarWRM: A Holistic Approach to Writing, Recording, and Mixing Immersive Music
11:00 •
Exploring Immersive Sound: The Data Drop Case Study
14:00 •
10 Ways to Improve Your Listening Room Acoustics
16:00 •
Insights from the Studio: Flemming Rasmussen’s Work with Metallica
3.08 - Dolby Atmos Mastering Suite
09:30 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
10:00 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
11:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
11:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
12:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
13:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
14:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
14:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
15:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
15:30 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
16:00 •
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
16:30 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
17:00 •
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.09 - Dynaudio
10:30 •
Auditory Displays for Remote Road Vehicle Operations - An Overview
13:30 •
Spatial audio rendering in the vehicle environment
17:00 •
Interactive Music Creation with Controllers
3.21 - Shure & L-Acoustics
11:00 •
Case Study: Prompt - Producing Podcast with AI and new technology
13:30 •
Debat: AI in Podcasting: Exploring Opportunities and Challenges
15:00 •
Mixhalo - Cracking the latency code for Immersive, real-time audio experience
3.26 - Meyer Sound
09:30 •
Spatial Audio: A Tale of Time and Space
11:30 •
Delivering and Mastering in Dolby Atmos
3.27 - Adamson
10:30 •
SORRY, CANCELLED BECAUSE OF SUDDEN SICKNESS : Inclusion in the Recording Studio
13:30 •
Gender Equality in Music: Insights from the First Industry-Wide Report
16:00 •
Time and space : challenges and successes
3.39 - Audiokinetic
09:30 •
Avatar: Frontiers of Sound Propagation
11:00 •
Alan Wake 2: Directing the Audio Vision - with Richard Lapington
13:30 •
Spatial Audio: Acoustics
15:30 •
Cultivating Creative Flow in Game Audio Development
17:00 •
Pax Dei - Game Audio Playthrough
3.40 - Neumann
09:30 •
How to Resolve 90% of your Wireless Audio Issues
11:00 •
Can you make headphone monitoring as good as speaker monitoring? Let's find out.
13:00 •
An Immersive Musical Journey with Michael Romanowski
15:30 •
Inclusion in Action: Advancing Diversity in Danish Music and Media
16:30 •
Breaking Barriers: The Future of Diversity in Audio on a Global Scale
4.40 - Conference Room
09:30 •
ATT Moved: Sound as a Mental Phenomenon: The Non-Acoustic Representation of Sound in Museums
11:00 •
New Struer Museum and the National Center for Sonic Cultural Heritage
13:30 •
Designing in sound and listening to visitors: Music histories in heritage institutions
15:00 •
Debate: Sound in Museums
Main Entrance
09:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
10:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
10:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
11:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
11:30 •
Exclusive Demo Session: Volvo EX90 Sound Experience
12:00 •
Exclusive Demo Session: Volvo EX90 Sound Experience
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21, 2024
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