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3.39 - Audiokinetic clear filter
Wednesday, November 20
 

09:30 CET

Beginner Tips & Tricks with Wwise
Wednesday November 20, 2024 09:30 - 10:30 CET
Getting started with game audio can be challenging, so let’s go through ways to quickly improve your workflow and talk about ways to solve or approach common obstacles in todays game audio productions.
Speakers
avatar for Mads Maretty Sønderup

Mads Maretty Sønderup

Education Content Developer, Audiokinetic
Lead on Audiokinetic's Team Training service where studios can get fast-track and customized training in using Wwise. I started my journey with Audiokinetic in 2017 as one of the main developers of the Wwise Adventure Game, then continued into writing Wwise courses, creating educational... Read More →
Sponsors
avatar for Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner... Read More →
Wednesday November 20, 2024 09:30 - 10:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

11:30 CET

A Linear Score in an Interactive Medium: The Music of Avatar: Frontiers of Pandora
Wednesday November 20, 2024 11:30 - 12:30 CET
Doing justice to an epic story, told in the cinematic universe of Avatar, presented the music team at Massive Entertainment with a huge challenge. How can an interactive game fulfill the expectations set by the popular films?
In the presentation Lasse will demonstrate how the team implemented the Pinar Toprak’s beautiful score for the highly realized narrative campaign of Avatar: Frontiers of Pandora, which not only supports the moment-to-moment action on screen, but also enhances the mood and the narrative by highlighting both the player’s and main character’s emotions and expectations.
Outside of the narrative campaign, Lasse will show the extensive music system used to make the open world music feel scripted, deliberate, and cinematic, despite the complete lack of linearity in gameplay.
Speakers Sponsors
Wednesday November 20, 2024 11:30 - 12:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

13:30 CET

The Sonic Freelancer: Navigating your Game Audio Journey
Wednesday November 20, 2024 13:30 - 14:30 CET
Join us for an inspiring panel where four game audio professionals share their journeys from starting out to establishing thriving careers. This talk is designed for students and emerging professionals and offers valuable insights into the challenges and rewards of freelancing in the game industry compared to working in-house full-time.

The panelists will discuss how they broke into the field of game audio, navigated the freelance world, and built lasting client relationships. Whether you're curious about the freelance lifestyle or seeking advice on how to get started, this session is packed with tips and personal stories to guide your future career!

Presented by Game Audio Denmark
Moderators Speakers
avatar for Mikkel Anttila

Mikkel Anttila

Sound designer, Noisecomb
Freelance sound designer based in Copenhagen
avatar for Katrine Amsler

Katrine Amsler

Sound designer, IO Interactive
avatar for Fanny Wree

Fanny Wree

Sound Designer, Indoor Sunglasses
Sponsors
avatar for Game Audio Denmark

Game Audio Denmark

Game Audio Denmark
Hello!We are Game Audio Denmark. Our mission is to establish a national network for the game audio industry with local networks that are interconnected nationally. We are committed to being an active and visible organization that provides education, advocacy, and resources to our... Read More →
Wednesday November 20, 2024 13:30 - 14:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

15:00 CET

Ineffective investigations, DIY experiments and an abandoned Oil Tank
Wednesday November 20, 2024 15:00 - 16:00 CET
Katrine Amsler is an audio designer currently working for IO Interactive on the 007 project. Since 2015 she has contributed as a sound artist for game-composer Martin Stig Andersen on games like Wolfenstein, Control and Back4Blood.
In her talk, Katrine will touch on topics like “Ineffective Investigations,” sharing how rethinking traditional methods can lead to unexpected discoveries. You’ll get a glimpse into her different DIY experiments and how to record and create a sound library from an abandoned oil tank. Gain some fresh inspiration to elevate your own approach to sound design.
Speakers
avatar for Katrine Amsler

Katrine Amsler

Sound designer, IO Interactive
Wednesday November 20, 2024 15:00 - 16:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark
 
Thursday, November 21
 

09:30 CET

Avatar: Frontiers of Sound Propagation
Thursday November 21, 2024 09:30 - 10:30 CET
New gen consoles and modern GPU hardware have opened new opportunities for how sound propagation can be handled in games. In Avatar: Frontiers of Pandora, these new opportunities sent the sound crew on a journey to the realms of raytracing and voxelized path finding, towards the ultimate goal: a real-time propagation solution providing an obstruction and occlusion simulation that’s scalable, supports dynamic environments, uses existing data, requires no baking steps, no adding of rooms and portals, or tagging materials with absorption values. Spoiler alert: they did not quite get there! However, in this talk, two senior members of the audio team will present their intriguing and impressive final solution sharing what they learned along the way.
Speakers
SS

Simon Stevnhoved

Senior Sound Designer, Massive Entertainment - a Ubisoft studio
Sponsors
Thursday November 21, 2024 09:30 - 10:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

11:00 CET

Game Audio Keynote with Richard Lapington
Thursday November 21, 2024 11:00 - 12:00 CET
Thursday November 21, 2024 11:00 - 12:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

13:30 CET

Spatial Audio: Acoustics
Thursday November 21, 2024 13:30 - 14:30 CET
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. Let’s do a quick overview of what’s possible with todays game audio technology and dive into concepts like Rooms/Portals, Geometry Transmission/Diffraction and Early Reflections.
Speakers
avatar for Mads Maretty Sønderup

Mads Maretty Sønderup

Education Content Developer, Audiokinetic
Lead on Audiokinetic's Team Training service where studios can get fast-track and customized training in using Wwise. I started my journey with Audiokinetic in 2017 as one of the main developers of the Wwise Adventure Game, then continued into writing Wwise courses, creating educational... Read More →
Sponsors
avatar for Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner... Read More →
Thursday November 21, 2024 13:30 - 14:30 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark

17:00 CET

Game Audio Playthrough
Thursday November 21, 2024 17:00 - 18:00 CET
In this event, the audio people behind a featured game will showcase their work while playing through the game live. The audience are free to ask questions, and gain exclusive insights into the creative and technical processes that bring a game’s soundscape to life, and discover the pivotal role audio plays in game development
Speakers
avatar for Daniel Nielsen

Daniel Nielsen

Sound Artist, Game Audio Denmark
I'm here to spread the gospel of Game Audio Denmark 🙏Find me in our sponsor room or in the hallways and tell me your favorite audio-joke!
avatar for Thea Hundebøl

Thea Hundebøl

Junior Audio Designer, Crytek
Talk to me about sound design and how to create a great community for game audio people!I'm a representative from Game Audio Denmark.Vice Chairman of the Board of Game Audio DenmarkI work for Crytek as a Junior Audio designer, where I work full time on the game "Hunt: Showdown". I've... Read More →
Sponsors
avatar for Game Audio Denmark

Game Audio Denmark

Game Audio Denmark
Hello!We are Game Audio Denmark. Our mission is to establish a national network for the game audio industry with local networks that are interconnected nationally. We are committed to being an active and visible organization that provides education, advocacy, and resources to our... Read More →
Thursday November 21, 2024 17:00 - 18:00 CET
3.39 - Audiokinetic Universitetsparken 2, Kolding, Danmark
 
Sonic Days 2024
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