Sonic Days 2024
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Tuesday
, November 19
Wednesday
, November 20
Thursday
, November 21
09:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
How to Resolve 90% of your Wireless Audio Issues
3.40 - Neumann
Jonas Næsby
Avatar: Frontiers of Sound Propagation
3.39 - Audiokinetic
Kasparas Eidukonis • Simon Stevnhoved • Massive
EarWRM: A Holistic Approach to Writing, Recording, and Mixing Immersive Music
3.05 - Recording Studio
Steven Maes
Spatial Audio: A Tale of Time and Space
3.26 - Meyer Sound
Ianina Canalis • Meyer Sound
Sonic Storytelling: How Journalists and Sound Designers Create Compelling Podcasts
1.15 - Studentsbar
Merle Baeré • Marie Kildebæk
ATT Moved: Sound as a Mental Phenomenon: The Non-Acoustic Representation of Sound in Museums
4.40 - Conference Room
Alcina Cortez
10:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Case Study: Vejen Hjem - how to use immersive sound to create an authentic experience
0.40 - Motion Picture Sound Editors
Rune Palving • Nordisk Film Fonden
10:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Volvo
SORRY, CANCELLED BECAUSE OF SUDDEN SICKNESS : Inclusion in the Recording Studio
3.27 - Adamson
Stacy L. Smith
Auditory Displays for Remote Road Vehicle Operations - An Overview
3.09 - Dynaudio
Pontus Larsson
11:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Alan Wake 2: Directing the Audio Vision - with Richard Lapington
3.39 - Audiokinetic
Richard Lapington
Can you make headphone monitoring as good as speaker monitoring? Let's find out.
3.40 - Neumann
Stephan Mauer • Neumann
Exploring Immersive Sound: The Data Drop Case Study
3.05 - Recording Studio
Eric Horstman
Case Study: Prompt - Producing Podcast with AI and new technology
3.21 - Shure & L-Acoustics
Finn Markwardt • Marcel Mirzaei-Fard
New Struer Museum and the National Center for Sonic Cultural Heritage
4.40 - Conference Room
Anne-Sofie Udsen • Jacob Kreutzfeldt
11:30 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Delivering and Mastering in Dolby Atmos
3.26 - Meyer Sound
David Ziegler • Dolby Institute
Heilung at Roskilde Festival: Crafting an Immersive Concert Experience
1.15 - Studentsbar
Robert Borg • Christopher Juul
Case Study: 'Families Like Ours' - a Collaboration in Sonic Storytelling
0.40 - Motion Picture Sound Editors
Peter Storm Wich • Anne Østerud • Nordisk Film Fonden
12:00 CET
Exclusive Demo Session: Volvo EX90 Sound Experience
Main Entrance
Jonatan Ewalds • Fredrik Hagman • Pontus Larsson • Volvo
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
13:00 CET
An Immersive Musical Journey with Michael Romanowski
3.40 - Neumann
Michael Romanowski • Neumann
13:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
Gender Equality in Music: Insights from the First Industry-Wide Report
3.27 - Adamson
Amanda Viuf Hammerich • DPA • KODA • Musiklivets Partnerskab for Bæredygtig Udvikling
Spatial Audio: Acoustics
3.39 - Audiokinetic
Mads Maretty Sønderup • Audiokinetic
Spatial audio rendering in the vehicle environment
3.09 - Dynaudio
Jonatan Ewalds
Breaking Barriers: The Future of Immersive Concert Experiences
1.15 - Studentsbar
Lars Tirsbæk • Lars Liliengren • Greg Price
Debat: AI in Podcasting: Exploring Opportunities and Challenges
3.21 - Shure & L-Acoustics
Finn Markwardt • Tim Hinman • Marcel Mirzaei-Fard • Johanne Hesseldahl Larsen • Oskar Lemke • Kurt Martinez
Designing in sound and listening to visitors: Music histories in heritage institutions
4.40 - Conference Room
Marion Leonard
14:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
Boris Löhe • Dolby Institute
10 Ways to Improve Your Listening Room Acoustics
3.05 - Recording Studio
Eddy Bøgh Brixen
14:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
David Ziegler • Dolby Institute
15:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
David Ziegler • Dolby Institute
Mixhalo - Cracking the latency code for Immersive, real-time audio experience
3.21 - Shure & L-Acoustics
Ian Caballero • Shure & L-Acoustics
Debate: Sound in Museums
4.40 - Conference Room
Ditte Rønn • Birgitte Folmann • Alcina Cortez • Jonas Kirkegaard • Jacob Kreutzfeldt • Marion Leonard
15:30 CET
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Inclusion in Action: Advancing Diversity in Danish Music and Media
3.40 - Neumann
Julius Vestergaard Spenner • Ceyda Yasar • Marie Kildebæk • Amanda Viuf Hammerich • Stine Kinck • Susi Castelo • DPA • KODA • She Can Play
Cultivating Creative Flow in Game Audio Development
3.39 - Audiokinetic
Niels Böttcher • Simon Stevnhoved • Mikkel Anttila • Richard Lapington • Katrine Amsler
Using Sound to Tell Stories
1.15 - Studentsbar
Tim Hinman
16:00 CET
Interactive Demos with Audiokinetic: Explore Object-Based Audio in Wwise
3.08 - Dolby Atmos Mastering Suite
Mads Maretty Sønderup • Audiokinetic
Insights from the Studio: Flemming Rasmussen’s Work with Metallica
3.05 - Recording Studio
Flemming Rasmussen
Time and space : challenges and successes
3.27 - Adamson
Sylvain Thévenard • Adamson
16:30 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Breaking Barriers: The Future of Diversity in Audio on a Global Scale
3.40 - Neumann
John Krivit • Stacy L. Smith • Dr. Leslie Gaston-Bird • Marcela Rada • Marion Leonard • DPA • KODA
The Art of Cinematic Sound with Craig Henighan
0.40 - Motion Picture Sound Editors
Peter Albrechtsen • Craig Henighan • Nordisk Film Fonden
17:00 CET
Exclusive Studio Demos with Dolby Institute: Experience Dolby Atmos
3.08 - Dolby Atmos Mastering Suite
John Scanlon • Dolby Institute
Pax Dei - Game Audio Playthrough
3.39 - Audiokinetic
Bjørn Jacobsen • Daniel Nielsen • Thea Hundebøl • Game Audio Denmark
Interactive Music Creation with Controllers
3.09 - Dynaudio
Rasmus Kjærbo
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21, 2024
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0.40 - Motion Picture Sound Editors
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3.26 - Meyer Sound
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3.39 - Audiokinetic
3.40 - Neumann
4.40 - Conference Room
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Dates
Tuesday
, November 19
Wednesday
, November 20
Thursday
, November 21
Venue
0.40 - Motion Picture Sound Editors
1.15 - Studentsbar
1.20 - Canteen
3.05 - Recording Studio
3.08 - Dolby Atmos Mastering Suite
3.09 - Dynaudio
3.21 - Shure & L-Acoustics
3.26 - Meyer Sound
3.27 - Adamson
3.39 - Audiokinetic
3.40 - Neumann
4.40 - Conference Room
Main Entrance
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Audio Technology
All
Beginner
Expert
Intermediate
Demo Session
Diversity in Audio
Game Audio
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Expert
Immersive Music
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Beginner
Intermediate
Interactive Audio
All
Intermediate
New Concert Formats
All
Expert
Intermediate
Podcast
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Beginner
Intermediate
Sound for Film & TV
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Beginner
Sound in Museums
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